Philip Bloom
ADDRESS
151 Bigelow Street
Pittsburgh, PA 15270
(786)-338-1439
philipb@andrew.cmu.edu
Objective: To utilize my production and programming
experience in the development of game content.
EDUCATION:
Carnegie Mellon, Pittsburgh, PA
May 2008
Masters of Entertainment Technology
Rensselaer Polytechnic Institute, Troy, NY
May 2006
Bachelor of Science: Computer Science, Cum Laude
Bachelor of Science: Computer Systems Engineering, Cum
Laude
Minors: Philosophy of Science and Logic, Game Studies
GPA: 3.57
RELEVANT COMPUTER SKILLS:
Languages: C++, C, Python, Oz, Salsa, Prolog, Minor
experience with Java and HTML.
Experienced with: Torque, Panda, SDL, Glut, fmod, OpenJava.
Operating Systems: DOS, Windows 3.1, 95, 98, 98SE, 2000, XP
Certifications: CCNA, CCNP
GAME DEVELOPMENT EXPERIENCE:
Game
Projects at http://www.pishoque.net/soulriders/portfolio/portfolio.html
Building Virtual Worlds (2006-2007):
- Programmed quick two week game projects in four person teams
for various platforms including PC, VR Helmet, Jam-o-Drum, and Playmotion
in Panda3d using Python.
Senior Design Project(2005-2006):
- Designed, proposed, and led a ten person intranet game
development project using C++ and Torquescript. Managed testing and group
organization while also doing technical design, interface design and
network programming.
Advanced Game Development (2004-2005):
- Organized and led a game development crew through the
design, development, testing, and distribution of a 2-dimensional skiing
game using C++ and a 3-dimensional Myst style puzzle game using C++ and Torquescript
within two separate three month cycles.
OmegaWorlds (2003):
- Undergraduate research work in game design. Learned
OpenGL and proceeded to work on a Worms-style tank combat game in C++
using SDL. Focused on engine construction, AI, sound programming, state
machine based and event driven design, general coding and game design.
OTHER EXPERIENCE:
University Game Studies Program (2005):
- Presented before alumni and investors as a student
representative on RPI committee promoting the expansion of the school's
game studies program.
Undergraduate Summer Research Program (2005):
- Awarded a grant to participate in acoustic wave motion
research project during the summer through RPI's selective summer research
program. Worked primarily on research tools developed in C++.
Rpgamer - Editor, Administrator (2004-2005):
- Hired in late 2004 to replace the head of the Editorials
department, reorganize the department, and raise its productivity.
Reconnected the department with the community through community programs
and led the department from nearly being closed entirely to one of the
fastest producing departments.
- Managed community relations, overseeing the restructuring
of the site forums to increase community communication.
Eikonal Research Project (2003-2005):
- Researched Eikonal equations and their real world
applications. Developed software tools for effective analysis and
display of waveforms in C++ and java.
Undergraduate Computer Science Committee (2003-2006):
- Voted on curriculum changes and future department plans as
a student representive. Researched and analyzed implementation plans for
new standards. Elected for three consecutive terms on the council.
Editor for Megami Studios (2001-2004):
- Editing and general support work. Primarily dealing
with writing and art.
Self Employed Computer Maintenance, Charlottesville, VA (Summer 2003):
- Residential computer repair, hardware installation,
software installation, and standard virus cleaning.
Florida French Congrès Website, Miami, FL (2001-2002):
SCHOOL AWARDS:
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Founder's Award for Excellence
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National Merit Scholar
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Rensselaer Medal
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AP Scholar with Distinction
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Dean’s List
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Mu Alpha Theta, President, (1997-2002)
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Upsilon Pi Epsilon Computer Science Honor Society
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